3D ENVIRONMENT ART - SCI-FI SHIP INTERIOR - THIRD PERSON SHOOTER
Showcased here is my latest Environment commission, a stylized Sci-Fi ship interior for an upcoming independent third-person shooter. I made use of a modular workflow to construct the main structure of the ship.
The programmer requested main structural geometry only at this point in time, as more environment props will be added when the gameplay is developed further.
Inspired by comic-book style shaders from my favourite games, I wanted to go for a slightly stylized yet still grounded Sci-Fi look, largely using utilitarian greys and blacks mixed with pops of orange colour.
More information on the development process of the environment is available in a PDF viewer below.
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GAME WRITING / NARRATIVE DESIGN
Below are video examples of some dialogue writing I've done, implemented in-engine in Unreal Engine 4 via a dialogue system custom programmed by a collaborator.
The first video showcases a work-in-progress RPG-lite platformer, in which dialogue will refresh on a timed day-night cycle, changing the overall story arc and player experience based on personal exploration and timing.
Beneath is a video of Soul Trekker, a 3D platformer developed as part of the GMTK Game Jam 2025 in 96 hours. Soul Trekker placed #1251 in Narrative out of 9606 entries, ranking in the top 13% in the Narrative category of the jam.
"Set in an alien purgatory about to be ravaged by a black hole, Soul Trekker is a 3D platformer that sees you looping a spaceship searching for items in the pursuit of freeing your Soul Tie and escaping your prison."








