What Once Was (2025) - MART "Wonders" Exhibition, January 2026
Making use of a combination of contemporary visual art mediums, a CRT Television and physical installation in gallery space, What Once Was is an immersive digital media piece built in Unreal Engine 4. Built with original 3D assets and a custom dialogue system, it explores themes of love, grief, isolation and connection through the vivid, otherworldly, nostalgic visual style of early 2000s Playstation 2 games, this piece aims to explore interactive narrative while encouraging viewers to sit together, to play and to watch, to forget themself in a platforming game for a while like so many of us did as children.

Dialogue reel showcasing some exploration of the mining town environment and dialogue interactions.
Memory (2021)
Made entirely with archive footage as part of Screen Wexford's "Remixing the Archive" workshop, "Memory" is a short, experimental video art piece that explores themes of dissociative amnesia through the use of remixing and editing a combination of archive footage provided by the workshop and drawn from the internet archive.
This piece also makes use of sound editing and design to explore its narrative, creating a surreal, nostalgic atmosphere.
Station 008 (2019)
A culmination of my work throughout my final year at NCAD, Station 008 at its core was an installation that explored community, connection, and how we as humans react in the face of looming global disaster.
Researched throughout the year through a variety of mediums and conducting various audio interviews, Station 008 made use of voiceover, virtual reality, illustration, installation, sound and communal art to form an immersive experience. This piece formed the baseline of my current interest in narrative driven, experimental, immersive video game art.



WWW (2018)
A video/installation piece exhibited in Eblana House in 2018, WWW makes use of video interviews to explore the joys, complexities and thoughts on online friendships and communications from a generation who grew up as these kinds of connections became a common occurrence.
Making use of light, sound and space to bring the viewer back to these years, this piece explored human emotion and nostalgia in a light-hearted, conversational manner.
